As  VP of Production Services, Emily oversees social impact game projects at the Games for Change Lab. Drawing from her designer-producer background, she works closely with impact partners, designers, developers, and other team members to produce and advise on high-quality games that meet the standards and mission of Games for Change.

Emily leads development on Half the Sky Movement: The Game (Facebook) as well as three accompanying mobile phone games – collaborating throughout with writers, designers, developers, content experts, filmmakers, external partners, and funders to oversee and execute all stages of game design and development for the transmedia movement. 

Emily also supports new programs and initiatives, enabling a range of cause owners to learn more about the social impact games space and leverage their investment.